Mad Kronogo's Keep ruins, (original)

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Here are the original maps and room descriptions:


Mad Krongo’s Keep
(original)

You can easily tell I was new at dungeon designing. Too much treasure and too tough adversaries for the first to second level player characters I told the players it was for.

ramp leading down into room 8 at a 30 degree angle from the surface.


1) 30’ × 24’ × 10’ empty (7,200 cubic feet)

a few leaves, bird nests, small rocks, etc.


2) 40’ × 60’ × 10’ (24,000) fountain room

mural on South wall of a Court Jester

(effects are for the drinker of the water.)

1st drink: 50 pp
2nd drink: +1 Str for 2 game months)
3rd drink: -2 Dexterity for 1 game week
4th drink: invulnerable for one combat
5th drink: -1 Charisma for 2 game weeks
6th drink: 600 xp
7th drink: immune dysentary for 2 game years
8th drink: -2 prime requisite for 1 game month
9th drink: +1 to a weapon of choice, must be a weapon with the character (permanent)
10th drink: -50 gp

3) 10’ × 16’ × 10’ (1600)

9 rats
10 sp on floor


4) 50’ × 30’ × 10’ ( 15000)

3 hobgoblins

( 12 cp, 7 gp, 80 ep, one 100 gp gem each)


5) 10’ × 20’ × 10’ (2000)


6) 30’ × 30’ × 10’ (9000)
Secret Door:
from east:
3 depressions in wall, 1 inch across
putting a finger in any of the depressions gives 2 hp damage per depression

to open it, push on bottom of door. from the west:
pulling on the pull handle sets off a Fire Trap for 1d4+7 hp to open it, push on bottom of door.

8 gnolls are in the room.

all have battle axes
(12 ep, 8 gp each)

7) 40’ × 20; x 10’ (8000)
4 skeletons armed with long swords

chest: 4’ × 6’ × 2’
fireball trap 5d6 hp ( covers rooms 7, 8, and the hallway)
1000 gp ; 2jars Keoghtum’s ointment
two 150 gp gems


8 ) 30’ × 50’ × 10’ empty
dirt, mud, leaves.
all doors have pull handles.
The ramp leads to the surface.


9) 10’ × 10’ × 10’ (1000 cubic feet)
3 bugbears they have two-handed swords
1 is wearing a ring of fire resistance
each has a spear +1 they will throw first

(20 cp, 18 sp, 12 ep, 7 gp each)


10) 10’ × 10’ × 10’ (1000)
2 fire beetles


11) 10’ × 10’ × 10’
gelatinous cube
has inside it: dagger +1 ; 3 cp ; 10 sp ; 12 ep ; 8 gp ; 6 pp
one 1- gp gem ; one 50 gp gem ; one 100 gp gem
potion in a metal jar: color is gray, Extra Healing


12) 20’ × 30’ × 10’ (16000) chest: 4’ × 4’× 4’ trapped by thin wires that go up to the ceiling
cutting the wires releases a stone block which falls for
1d6+2 hp

100 gp ; Bracers of Defense AC 7 ; three 500 gp gems South Secret door
3 levers, all 3 are down in vertical slots
to open door: push left one up
leave middle one alone
if right hand lever is moved: mover gets hit by 1 or 2 Magic Missile

13) 10’ × 10’ × 10’ 6 rats
2 sp ; 6 cp on floor


14) 30’ × 30’ × 10’ (9000) empty Mural east wall:
3 wood elves dancing in a meadow

Dispel Magic will release them as they are real.
if they are rescued the party will receive 175 pp and 3 spears +1

15) 10’ × 10’ × 10’ gelatinous cube
contains 50 pp ; dagger +3


16) 30’ × 30’ × 10’ lurker above

chest: 4’ × 6’ × 4’ trapped with 3 Magic Missiles
anyone speaking near door causes a Magic Mouth
inside the chest to repeat muffled calls for
help from inside the chest long sword +1; 50’ rope with Nystul’s Magic Aura
cast on it and the word ‘Go’ in common on the rope.
800 gp ; 10 pp ; one 300 gp gem

17) 30’ × 30’ × 12’ (10800) purple room words on south wall:

“Seek and ye shall find it” if read aloud the words disappear and these show: “What is it you seek ?” if read aloud the words disappear and these show: “Make 2 lefts and 2 rights to find the gold” Secret door: push upwards on it,
reveals tunnel that leads out to the side of
the hill.

18) 20’ × 10’ × 15’ (3000) trap
6 invisible crossbows, door opens and 1d6 fires
they attack as 4 HD monsters


19) 30’ × 20’ × 15’ (9000) 2 gas spores
small chest
75 pp


20) 20’ × 20’ × 10’ (4000) empty


21) 30’ × 10’ × 10’ (3000) empty


22) 30’ × 10’ × 10’ (3000) empty secret door: pressure plate 5’ up, 3’ from south end


23) 10’ × 40’ × 10’ – 10’ × 10’ × 10’ empty


24) 20’ × 30’ × 15’ (9000) empty


25) 30’ × 10’ × 10’ (3000)
3 gnolls armed with 2 spears each and 1 long sword each
1 pouch with 50 pp


26) 30’ × 30’ × 15’ (13500) statue of a woman: crazy quilt skirt, blouse.
she is holding a stone spear

singing ‘You take the high road and I’ll take the low road,
and we’ll get there together !” pause repeat Goddess Shalan
doesn’t realize she is a statue here.
If the party mentions it, she rewards them with +1 to a stat,
keeping in mind race and character class limits. She then vanishes.

27) 50’ × 30’ × 15’ (22500)
3 statues , lawful good people frozen and look like statues

1) 6’ tall man in chain mail and holding a spear
inscription on base: “I watch” 2) 5’ 8” tall womman wearing a cloak and holding a spear
inscription on base: “I exist to follow” 3) 6’ 6” tall woman in chain mail, holding a shield, and a spear
inscription on base: “I attack defilers” All 3 will react to party actions.

28) 10’ × 10’ × 10’ empty
on east door is a drawing of an owl perched on a spear


29) 30’ × 30’ × 15’ (13500) empty
on south wall a sign that says “Beware the Goddess”


30) 20’ × 30’ × 10’
debris: human bones and some rotted spears and shields



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Categories Dank Forest